DEEP SEKH

 

Dundracon 32 - 2008

Page history last edited by dither 1 yr ago

Dundracon 32 - 2008

 

Summary by Nick

Dundracon 32 was a fantastic experience, just as it was last year!

 

Experience Points by Nick

I had some worries about whether players would accept the changes I had made to the game. In general, I think that the players that I received were ones that were already interested in learning about the new system and/or simply participating in the game.

  • There weren't enough players to hold a full tournament. Side-games were played instead.
  • Explaining the rules at the beginning took only about 20 minutes! (Half the time I was just repeating myself!)
  • All the players understood and accepted the rules easily and without complaint!

 

Goals for Next Convention

I noticed that all the maps that I have a worn and are starting to fall apart. This is unacceptable! I will make creating a map for the next convention my first priority. Some of the gameplay will obviously evolve to match the new map style that I'm aiming for.

I will have a rules document to hand out to all players, summarizing the way the game is played. I will not stand around explaining the rules, instead I will hand out the rules document to all the players and let them read for themselves.

  • Make a full-color map in time for CONduit!
  • Rules Document in time for CONduit!
  • Revise and pretty-up the characters and the character sheet.
  • Add the 'ailments' to the character sheet (if I can find a way to fit them).

 

Goals Accomplished at Next Convention

  • Convention pending.

 

Previous Convention

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