DEEP SEKH

 

CONDuit XVII - 2007

Page history last edited by dither 1 yr ago

CONDuit XVII - 2007

 

Summary by Nick

CONDuit XVII met expectations. After an initial scheduling fiasco, we managed to procure a gaming group totaling 8 individuals Saturday morning. The players were enthusiastic and after implementing the new scoring system, we had our first game end in a landslide victory (final score: 40-140). We tried the new respawn-on-death idea, which seemed to go over well. The game was a bit chaotic with players coming and going over the course of the game; gameplay was rocky, though managed very well despite widely varied experience at the table.

 

Experience Points by Nick

CONDuit XVII was the first convention to see the following:

  • Over 50 playable characters!
  • Barbarians, paladins, favored souls, soulborn, dragon shamans, scouts, marshals and knights!
  • Bugbears, humans, sharakim, aasimar, elves, hobgoblins, dwarves, orcs, goliaths and more!
  • Four different binders, with one per faction!
  • The end of multi-faction characters!
  • Integration of Victory Point system!
  • First Law vs. Chaos battle!
  • Integration of psionics and blade magic systems!

 

Goals for Next Convention

  • Even more playable characters.
  • Greater diversity between factions.
  • Brand-new, homebrew tactical maps.
  • Unique and/or map-specific, non-Deathmatch objectives.

 

Goals Accomplished at Next Convention

 

Previous Convention

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