Anime Expo 2006
Summary by Nick
Anime Expo 2006 was a learning experience for both Don and me. We were ill-prepared to run the tournament Don had planned on running primarily because we did not have enough books to provide players with for character creation. Since there was relatively poor planning for the DEEP SEKH tournament compared to the Smash Brothers tournament, more emphasis was placed on the latter at the convention.
Anime Expo 2006 could be referred to as DEEP SEKH's "sad beginnings" as a convention campaign.
It was at Anime Expo 2006 that I had the initial breakthrough discovery that D&D PvP would be more fun for players if they controlled more than one character. The idea was that if less emphasis was placed on the individual characters and more was placed on character selection, compatibility and strategy, the game itself would be more fun and less stressful. This was put into action for the first time at Mikomicon 2006.
Experience Points by Nick
Anime Expo 2006 was the first convention to see the following:
- "Spontaneous" character generation method to create characters for multiple players in as little time as possible (1 hour to create 8 4th-6th level PCs).
- Between 8-12 players throughout the allotted time for the tournament.
Goals for Next Convention
- Pre-generate characters for players to choose from.
- Create rules and guidelines for tournament gaming.
Goals Accomplished at Next Convention
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